Cecil offers water to a neighbor in the short stop-motion animation film “Dried Up.” |
[Source: NYTimes.com] By Peter Wayner, Published October 20, 2010
For Stuart Bury, Jeremy Casper and Isaiah Powers, the path to a student
Academy Award for their stop-motion animation cost less than $1,000,
although it did require four months of often constant filming in Mr.
Powers’s basement.
The animators, all of whom were students at the Kansas City Art
Institute at the time, built the sets and the dolls out of found objects
and material rescued from junkyards, staying up late to animate the
items by shooting still images of their set and moving the objects a few
millimeters before shooting again. “We had to share the room with other
people who had their winter clothes down there,” said Mr. Bury.
But despite the long hours — by Mr. Bury’s estimation, “well over 80” a
week — all three said that the production was much easier with the
low-cost software that any aspiring filmmaker can buy — in their case, a
$275 program called Dragon Stop Motion.
Their efforts paid off. The six-minute film,
“Dried Up,” the story of a man’s quest to bring hope and life to a
drought-ridden town, won the silver medal in animation at the 37th
Student Academy Awards in 2010, presented by the Academy of Motion Picture Arts and Sciences.
“It still comes down to a ridiculous amount of work,” said Mr. Powers.
“But it’s really nice when the new computer software is so streamlined.
It’s nice to work with it instead of fighting it.”
While putting together stop-action animation can still be tedious, the
process is now easier than ever. The art form is familiar to anyone who
has seen a Wallace and Gromit short or last year’s movies “Coraline” and “Fantastic Mr. Fox.”
To simulate movement and expression, animators bend or twist their
objects ever so slightly between shots, a painstaking process that makes
it difficult to achieve consistency from frame to frame. But now,
software can help remedy that, with programs that help check the
alignment of the camera and the lighting of the scene while letting the
animator flip between recent images to see if the items are moving
realistically.
That part of the process — synchronizing the shots — was what made it
difficult for amateurs to make a good movie. “We have one really solid
product, and we make it reachable for a serious college or high school
student, considering the gadgets that kids have these days,” said Jamie
Caliri, a stop-action film director and a founder of Dragon Stop. His co-founder and brother, Dyami, is the software programmer.
“I really enjoy putting the real tools into someone’s hands. I wouldn’t
buy my kid a plastic guitar,” Jamie Caliri said. “I also use the
product. That’s part of our story about how we sell it. I won an Emmy
last year.” The award-winning animation
in question, the title sequence of the “United States of Tara,” took
six weeks to shoot after four weeks of preparation.
Software like Dragon Stop Motion is making animation even simpler.
Children, adults and professionals alike can construct elaborate stories
with their toys, paper goods, found objects or sculpture, and the
computer organizes the images into a film. Some filmmakers are even
beginning to build three-dimensional movies using special rigs.
“An animator who used to shoot six seconds a day can now shoot 20 seconds a day,” said Paul Howell, the founder and director of Stop Motion Pro, another software package.
“Young kids can make a film in their room and distribute it and have
half a million people view it,” said Mr. Howell. “Very young kids can
have huge audiences for their work. Not long ago, it was impossible to
consider someone that young having access to an audience that large.
Students of the art can find hundreds of stop-motion films on
video-sharing sites like YouTube, many of which are constructed by
children who are younger than 10.”
Mr. Howell also says that many schools, and even some medical centers,
are using the software to tell stories because it lets children express
themselves when traditional words fail them.
“It’s become the software of choice for working with autistic children,”
said Mr. Howell. “They’re uncovering issues that they’re finding hard
to talk about conventionally or by writing down, but they’re quite
comfortable making a film about it.”
The basic version of his product, Stop Motion Pro, begins at $70, but
more sophisticated editions, which offer higher definition and the
ability to connect with high quality digital S.L.R. cameras, can cost up
to $295. A number of other programs are on the market at prices that
range from free to hundreds of dollars.
While many of the free versions are adequate for experimentation, they
usually only offer a limited collection of features.
The older version of AnimatorDV from Wroblewski Multimedia, for instance, is available at no cost, whereas the newer version, AnimatorHD, comes with a free demonstration mode that shuts off some features after a minute. iStopMotion, a program for the Mac, offers a demonstration mode that works for five days.
The more sophisticated Dragon Stop Motion package includes a number of
features that simplify the tasks done by a computer, allowing an
animator to concentrate elsewhere. One button on the keyboard toggles
between the last frame and the current image captured by the camera, a
common task when an animator wants to ensure that any moving object is
seen to move properly.
Other options help control and balance the lighting to ensure that the
images have consistent hue and saturation, a problem that is even more
of a challenge in stop-motion animation than in other types of
filmmaking.
Synchronizing the sound with the images is also difficult, especially
when a clay mouth must approximate the way a real mouth moves. Dragon
Stop Motion manages a list of frames and plots the audio tracks with the
associated sounds or phonemes, making it much simpler for an animator
to adjust the size and shape of the mouths.
Other programs bundle a database of common sounds that can be added with a click. Diarmuid Brennan, the chief executive of iKITSystems,
which distributes iKITMovie, created his software after his 12-year-old
son became frustrated with the lack of options for adding sound to
movies. The current version comes with over 2,200 sounds.
“We have 15 to 20 different types of footsteps, like walking on gravel
or walking on concrete,” he said. But with a clientele of children, the
library of sounds goes beyond that. “There are 20 different burp
sounds” and 20 different sounds for passing gas.
His software for all 2,200 sounds is either $69, or $80 bundled with a
Web camera. Mr. Brennan says that his product was originally intended
for children who made movies recreationally, but he found that schools
were interested in filmmaking as an educational tool. Creating an
animated lesson, he says, requires diligence and a thorough
understanding of the topic at hand.
“If they’re dissecting a frog, they can do it in clay and animate it,”
he said. “When a child creates a project to explain something, because
it’s methodical, they’ll never forget what they’re explaining.”
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