Cyberpunk 2077
Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt. It is scheduled to be released for Microsoft Windows, PlayStation 4, and Xbox One on November 19, 2020, and Stadia at the end of the year. Adapted from the Cyberpunk franchise, it takes place in dystopian Night City, an open world with six distinct regions. Players assume the role of V, a customizable mercenary, in a first-person perspective, acquiring skills in hacking and machinery, an arsenal of ranged weapons, and options for melee combat. Both lethal and non-lethal play-throughs are possible.
Cyberpunk 2077 is being developed using the REDengine 4 by a team of 500, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild Hunt. CD Projekt launched a new division in Wrocław, Poland and partnered with Digital Scapes, Nvidia, and QLOC to assist with production. Cyberpunk creator Mike Pondsmith is a consultant, and actor Keanu Reeves has a starring role. The soundtrack features music by Marcin Przybyłowicz, P. T. Adamczyk, Paul Leonard-Morgan, and numerous pop artists.
Cyberpunk 2077 is played in a first-person perspective as V, a mercenary whose voice, face, hairstyles, body type and modifications, background, and clothing are customizable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are influenced by the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). The perk tree branches into melee, blades, handguns, shotguns, rifles, sniper rifles, hacking, two-handed combat, assassination, "cold blood", engineering, and athletics. V must consult a "ripperdoc" to upgrade and purchase cyber-ware implants; black markets offer military-grade abilities.
The rarity of any given equipment is shown by a colored tier system. V can take cover, aim, run on the ground and walls, jump, double jump, and slide. With arm blades, V may climb walls and, like with other close-combat weapons, deal melee strikes. There are three types of ranged weapons, all of which can be customized and modified—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical. Weapon use increases accuracy and reloading speed, which are manifested in character animations. Gunsmiths repair and upgrade weapons. The game can be completed without taking a life, with non-lethal options for weapons and cyber-ware.
The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are customizable and subject to either a first or third-person view. In autonomous cars, V can more easily engage in gunplay. Pedestrians are vulnerable to vehicular collisions. Depending on the location, law enforcement may be alerted if V commits a crime. Radio stations are available to listen to. The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave. V owns an apartment—in which to fetch weapons, get dressed, use a computer, bring NPCs for sexual activity—and a garage.
The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are customizable and subject to either a first or third-person view. In autonomous cars, V can more easily engage in gunplay. Pedestrians are vulnerable to vehicular collisions. Depending on the location, law enforcement may be alerted if V commits a crime. Radio stations are available to listen to. The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave. V owns an apartment—in which to fetch weapons, get dressed, use a computer, bring NPCs for sexual activity—and a garage.
Night City features non-English-speaking characters, whose languages can be translated with special implants. "Braindance" is a device that allows V to undergo other people's experiences. Branching dialogues enable interaction with NPCs and actions in quests. Experience points are obtained from main quests and fuel the stats, while side quests yield "street cred", unlocking skills, vendors, places, and additional quests. Quests are acquired from characters known as Fixers. Throughout the game, V is aided by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory. Minigames include hacking, boxing, auto racing, martial arts, and shooting ranges. "Game over" messages only appear at the point of death; if a quest is failed, the game moves on all the same. Player choice leads to different endings.
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