Next Club Meeting: August 12, 2017, at the Wood Dale Public Library from 10:00 a.m. to 5:00 p.m.

The Animatrix Network is an anime & manga fan club located in the Southwest suburbs of Chicago, Illinois. We usually meet on the fourth Saturday of each month (except when holidays or conventions coincide). The meetings are free and open to the public. Join us for a day filled with anime.

This site provides news, reviews, commentaries, and previews of the world of anime and everything it inspires, such as live-action films, comics, music, art, and other weird things to enjoy and contemplate.

Friday, September 23, 2016

Anime Viewing Schedule for September 24, 2016

Saturday, September 24, 2016
Wood Dale Public Library
"So, uh... you like playing Pokemon Go, too?"
Main Meeting Room, 10:15 am to 5:00 pm

10:15 - 11:30    Flying Witch eps 10-12 (end)
11:30 - 11:55    Macross Delta ep 8
11:55 - 12:45    Re:Zero - Starting Life in Another World 2-3
12:45 - 1:35      Joker Game 7-8
1:35 - 2:15        Club Meeting / Announcements
2:15 - 3:05        Kabaneri of the Iron Fortress 11-12 (end)
3:05 - 4:45        The Planetarian 1-5 (all)

All anime presented are fan-subtitled unless otherwise noted.
 
Start watching the exciting new anime series: Macross Delta and Kabaneri of the Iron Fortress!
ANIME DESCRIPTIONS ARE BELOW
10:15 - 11:05    Flying Witch eps 10-12 (end)
F L Y I N G   W I T C H
Plot Summary: [Source: Wikipedia] The story is about Makoto, a young witch from Yokohama, that moves to Aomori to live with some relatives as part of her training. What follows is Makoto's daily life as she gets used to her new environment and her relatives and the new friends she makes there are introduced to the customs and peculiarities of witchcraft. A rookie witch named Makoto Kowata goes to live with her relatives in Aomori. Her younger cousin Chinatsu thinks Makoto is a weirdo for talking to her cat all the time, but is quickly won over by a trip to a shopping mall, where Makoto demonstrates flying on a broomstick with her. The next day, Makoto attends a normal high school with her older cousin Kei and his friend Nao. After letting slip some details of what witches do, Makoto walks back home with Nao at the end of the day. She stumbles upon a wild mandrake root and pulls it out of the ground, offering it as a present to Nao, but Nao declines.


11:05 - 11:55    Macross Delta 8
M A C R O S S   D E L T A
Plot Summary: [Source: Wikipedia] Macross Delta is set in the year 2067, 8 years after the events of Macross Frontier in a remote part of the galaxy called the Brisingr Globular Cluster (ブリージンガル球状星団 Burīshingaru Kyūjō Seidan), which is plagued by the Var Syndrome (ヴァールシンドローム Vāru Shindorōmu), a mysterious phenomena that turns people berserk without any apparent cause. A team of talented idols, the Walküre, uses the power of their songs to calm down the infected by the Var Syndrome, assisted by the Delta Squadron, a team of experienced Valkyrie pilots, while facing the interference from the mysterious Aerial Knights Valkyrie fighter team of the Windermere Kingdom (Kingdom of the Wind), which found a way to exploit the infection on their favor as part of their plan to resume war against the New United Government for control of the Cluster.


11:55 - 12:45    Re:Zero -Starting Life in Another World- eps 2-3
Re:Zero -Starting Life in Another World-
Plot Summary: [Source: Wikipedia] Subaru Natsuki is surprisingly summoned to another world. With no sign of who summoned him he soon befriends a silver-haired half-elf girl. When he and the girl are mysteriously killed, Subaru awakens and discovers that he has the ability "Return by Death" enabling him to reverse time by dying, though only he remembers the events of the previous timeline. On the way home from the convenience store, Subaru finds himself in another world. As he scrambles around trying to figure out where he is, he converses with a food vendor, and then gets attacked by three hoodlums in an alley. Subaru is saved by a fairy girl, who introduces herself as "Satella", and her accompany, Puck; and he decides to return the favor by getting her insignia back that was stolen by Felt. Subaru and "Satella" travel to the loot house Felt lives in only to find out that she was killed, and shortly after entering the house they are killed. Subaru's special ability then activates to rewind time and he finds himself back at the moment he was speaking with the vendor. He decides to head out to the loot house; he meets Felt and Rom, and negotiates with them for the insignia. The person who killed Subaru in the first timeline, Elsa, arrives and the two submit their offers for the insignia. Subaru offers his cell phone whose camera feature is perceived to be more valuable than the money Elsa has and Felt and Rom accepts his offer. However, Elsa kills everybody again when Subaru states his intention to give the insignia back to its original owner. Subaru revives back to the moment he was speaking with the vendor again. He sees "Satella" and greets her, but she questions why he addresses her with the name of the "Jealous Witch".


12:45 - 1:35    Joker Game 7-8
J O K E R   G A M E
Plot Summary: [Source: Wikipedia] The story is set in the autumn of 1937 near the beginning of the Japanese occupation of Manchuria. Most of the first episode occurs within 'Greater East Asia Cultural Society' which is actually a front for the Japanese spy agency where it trains spies for insertion into other countries. This episode introduces all of the characters and introduces the viewer to the concept of 'The Joker Game'. The episode ends with the training spies searching a supposed foreign spy's home for evidence proving that he is in fact a spy. Sakuma's life is used as a pawn by one of the other spies when the act of him committing seppuku is used as a bargaining tool to get inside of the foreign man's home. It however becomes clear that actually Sakuma is being played by his superior and the other spies and there is no evidence linking the foreign man to being a spy.


1:35 - 2:15     Club Meeting / Announcements
Comic-Con Cosplay Pics!
Convention News!
New Sci-fi Shows!
Stranger Things!

Star Wars REBELS!
Marvel Movies!



2:15 - 3:05    Kabaneri of the Iron Fortress 11-12 (end)
Kabaneri of the Iron Fortress
Plot Summary: [Source: Wikipedia] A monster appears during the industrial revolution and infects humans with its bite, turning them into Kabane. Kabane are aggressive, undead creatures that cannot be defeated unless the glowing heart, which is protected by a layer of iron, is pierced. Unfortunately, most melee weapons and the steam presssure guns used by the Bushi are not very effective against them. On the island Hinomoto, people have built fortress-like stations to shelter themselves from these creatures. People access the stations and transport wares between them with the help of Hayajiro, armored locomotives running on steam. One day a Hayajiro under the control of the Kabane crashes into Aragane station and they attack the city. A young engineer called Ikoma uses the opportunity to test with success his anti-Kabane weapon, the piercing gun (ツラヌキ筒 tsuranuki zutsu), but is infected in the process, although he manages to resist the virus and become a Kabaneri, a human-Kabane hybrid. Assisted by Mumei, another Kabaneri who appears to help them, Ikoma and the other survivors of the station board the Hayajiro Kotetsujyo (甲鉄城 Kōtetsujō, Iron Fortress) and depart to seek shelter elsewhere, fighting the hordes of Kabane along the way.


3:05 - 4:45    The Planetarian 1-5 (all)
The Planetarian
Plot Summary: [Source: Wikipedia] A man living the life of a "junker"—scavenging useful items among ruined cities to survive—enters a derelict city only to be chased by automated anti-personnel machines. He takes refuge in a former department store building and finds that it still has working electricity. On the top floor, the junker is greeted by Yumemi Hoshino, the friendly gynoid attendant of the department store's planetarium. Yumemi treats the junker as a customer and repeatedly implores him to watch a special presentation reserved for the 2,500,000th customer, but the projector is in need of repair. The junker attempts to leave the following day, but he has second thoughts after talking with Yumemi. The junker returns to the planetarium and begins repairs on the projector. Yumemi tells him that she has been in energy-saving mode for the past 30 years and is only active for one week in a year. Yumemi helps with the repairs by testing spare light bulbs for the projector. The junker brings up the subject of God, and suggests that Yumemi pray to the god of robots for the projector to get fixed sooner. Although Yumemi has no knowledge of a god of robots, she shows the junker a related holographic recording of her talking to the planetarium staff about a heaven for robots. The next day, the junker completes his repairs to the projector. Yumemi begins the projection, but just as the special presentation is about to start, the power goes out. The junker discovers that the electrical power that had been running to the building has now permanently shut off. However, the junker tells Yumemi to continue the presentation with only her explanations. Following the presentation, the junker goes to leave the planetarium, but Yumemi is concerned over the junker's return home. He tells her he has a car not far from the planetarium, so she offers to escort him. The junker and Yumemi begin their trek through the ruined city, but are forced to take frequent stops to allow Yumemi's overheated components to cool. They come across a liquor store, and the junker finds a lone unbroken bottle of Scotch whisky inside. Close to the edge of the city, the junker sees a large search and destroy robot. The junker implores Yumemi to leave the city with him, but Yumemi cannot comprehend everything the junker is telling her about the abandoned city. Before he leaves to destroy the robot, the junker tells her to think over his offer and stay put. The junker fires a grenade launcher at the robot, but the grenade misfires, causing the robot to retaliate with a railgun. The junker survives the attack and manages to hit it on his second attempt, but the robot continues to attack. Yumemi tries to intercede, but the robot blows her in half while the junker successfully disables the robot. Yumemi uses some of her emergency battery life replaying some of her memories from the planetarium using a holographic projector. The junker tells her that he had come to the city to take her to her new workplace where she can serve new customers forever. Assuming him to be the god of robots, Yumemi asks him not to split up heaven so that she may always serve humans. After Yumemi's batteries are depleted, the junker takes the memory card with all of her memories and exits the city. The junker is found by three other junkers collapsed outside the city walls, but he tells them that he is a starteller.

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