Next Club Meeting: June 18, 2022, at the Fountaindale Public Library in Bolingbrook from 11:00 am - 5:00 pm

The Animatrix Network is an anime & manga fan club located in the Southwest suburbs of Chicago, Illinois. We usually meet on the third Saturday of each month (except when holidays or conventions coincide). The meetings are free and open to the public. Join us for a day filled with anime.

This site provides news, reviews, commentaries, and previews of the world of anime and everything it inspires, such as live-action films, comics, music, art, and other weird things to enjoy and contemplate.

Thursday, October 27, 2016

Anime Viewing Schedule for October 29, 2016

Saturday, October 29, 2016
Wood Dale Public Library
"Get your anime treats at the Animatrix Network!"
Main Meeting Room, 10:15 am to 5:00 pm

10:15 - 11:05    Macross Delta 9-10
11:30 - 11:55    Re:Zero - Starting Life in Another World 4-5
11:55 - 12:45    Joker Game 9-10
12:45 - 1:35      Izetta: The Last Witch 1-2
1:35 - 2:15        Club Meeting / Announcements
2:15 - 3:05        Flip Flappers 1-2
3:05 - 4:35        Miss Hokusai (Feature Presentation)

All anime presented are fan-subtitled unless otherwise noted.
Start watching the exciting new anime series: Macross Delta and Kabaneri of the Iron Fortress!
10:15 - 11:05    Macross Delta 9-10
M A C R O S S   D E L T A
Plot Summary: [Source: Wikipedia] Macross Delta is set in the year 2067, 8 years after the events of Macross Frontier in a remote part of the galaxy called the Brisingr Globular Cluster (ブリージンガル球状星団 Burīshingaru Kyūjō Seidan), which is plagued by the Var Syndrome (ヴァールシンドローム Vāru Shindorōmu), a mysterious phenomena that turns people berserk without any apparent cause. A team of talented idols, the Walküre, uses the power of their songs to calm down the infected by the Var Syndrome, assisted by the Delta Squadron, a team of experienced Valkyrie pilots, while facing the interference from the mysterious Aerial Knights Valkyrie fighter team of the Windermere Kingdom (Kingdom of the Wind), which found a way to exploit the infection on their favor as part of their plan to resume war against the New United Government for control of the Cluster.

11:05 - 11:55    Re:Zero -Starting Life in Another World- eps 4-5
Re:Zero -Starting Life in Another World-
Plot Summary: [Source: Wikipedia] Subaru Natsuki is surprisingly summoned to another world. With no sign of who summoned him he soon befriends a silver-haired half-elf girl. When he and the girl are mysteriously killed, Subaru awakens and discovers that he has the ability "Return by Death" enabling him to reverse time by dying, though only he remembers the events of the previous timeline. On the way home from the convenience store, Subaru finds himself in another world. As he scrambles around trying to figure out where he is, he converses with a food vendor, and then gets attacked by three hoodlums in an alley. Subaru is saved by a fairy girl, who introduces herself as "Satella", and her accompany, Puck; and he decides to return the favor by getting her insignia back that was stolen by Felt. Subaru and "Satella" travel to the loot house Felt lives in only to find out that she was killed, and shortly after entering the house they are killed. Subaru's special ability then activates to rewind time and he finds himself back at the moment he was speaking with the vendor. He decides to head out to the loot house; he meets Felt and Rom, and negotiates with them for the insignia. The person who killed Subaru in the first timeline, Elsa, arrives and the two submit their offers for the insignia. Subaru offers his cell phone whose camera feature is perceived to be more valuable than the money Elsa has and Felt and Rom accepts his offer. However, Elsa kills everybody again when Subaru states his intention to give the insignia back to its original owner. Subaru revives back to the moment he was speaking with the vendor again. He sees "Satella" and greets her, but she questions why he addresses her with the name of the "Jealous Witch".

11:55 - 12:45    Joker Game 9-10
J O K E R   G A M E
Plot Summary: [Source: Wikipedia] The story is set in the autumn of 1937 near the beginning of the Japanese occupation of Manchuria. Most of the first episode occurs within 'Greater East Asia Cultural Society' which is actually a front for the Japanese spy agency where it trains spies for insertion into other countries. This episode introduces all of the characters and introduces the viewer to the concept of 'The Joker Game'. The episode ends with the training spies searching a supposed foreign spy's home for evidence proving that he is in fact a spy. Sakuma's life is used as a pawn by one of the other spies when the act of him committing seppuku is used as a bargaining tool to get inside of the foreign man's home. It however becomes clear that actually Sakuma is being played by his superior and the other spies and there is no evidence linking the foreign man to being a spy.

11:55 - 12:45    Izetta: The Last Witch 1-2
Izetta: The Last Witch
Plot Summary: [Source: Wikipedia] Set in an alternate Earth on the eve of the 2nd World War, the story follows Izetta, the last surviving member of a clan of witches that possesses the ability to magically manipulate any object that they touch. Izetta pledges to help protect Princess Finé and the tiny Alpine country of Eylstadt from invasion by the imperialistic forces of Germania. In the neutral country of Westernia during a time of war, Ortfiné "Finé" Fredericka von Eylstadt, the princess of the small country of Eylstadt, is being pursued by Germanian soldiers on a train. While hiding in one of the carriages, Finé finds a mysterious capsule, opening a few of the locks before she and her escorts are forced to jump from the train. Later, Finé meets up with Britannian Lord Redford to try gain his country's support and accept Prince Henry of Britannia's offer of marriage. Unfortunately they receive news that Germanian forces have begun invading Eylstadt and she is captured by Germanian soldiers. While Finé is escorted by plane towards the capital, Neu Berlin, the capsule from earlier opens up, revealing a witch named Izetta, who Finé remembers from her childhood. Using her abilities, Izetta destroys the plane before using a rifle as a makeshift broomstick to fly Finé to safety. Izetta tries to get Finé to safety to treat injuries she received during the struggle on the plane and she is forced to use some of her magic to destroy some pursuing Germanian fighter planes. After Izetta runs low on magic, Finé uses the rifle they are riding to drive off the remaining plane before they both fall into the forest below. They continue on foot, where they come across a group of Elystadtian soldiers who lost Fort Schweizen to the Germanians. While the medic treats Finé's injuries, Izetta recalls how she first met Finé, who befriended her despite knowing she was a witch; the last of her kind. Recalling how Finé once saved her life, Izetta declines Finé’s request to flee to safety and instead offers to help protect her country.

1:35 - 2:15     Club Meeting / Announcements
Comic-Con Cosplay Pics!
Convention News!
New Sci-fi Shows!
Stranger Things!

Star Wars REBELS!
Marvel Movies!

2:15 - 3:05    Flip Flappers 1-2
Flip Flappers
Plot Summary: [Source: Wikipedia] Cocona's everyday life is changed when she encounters a peculiar girl named Papika, who comes from an organization known as FlipFlap. Their job is to explore alternate worlds known as Pure Illusion and recover fragments of a stone that is said to grant wishes. Cocona, an ordinary school girl uncertain about her future career, meets a peculiar girl named Papika. Along with a robot named TT-392, the two girls fall into a tunnel and wind up in snow-laden world known as Pure Illusion. Just as Papika informs Cocona that she is searching for a treasure somewhere in Pure Illusion, the girls suddenly come up against giant snow-covered beasts, with Cocona losing her glasses in the process. As Papika tries to get the glasses back, falling into the ocean in the process, Cocona suddenly awakens a power inside of her and rescues her. Afterwards, the two manage to return to the real world, with Cocona now in possession of a mysterious blue fragment, before the two girls are suddenly captured. Having managed to escape from whoever captured her, Papika, who is unable to go through the tunnel again without Cocona, transfers into her school, much to the annoyance of Cocona's childhood friend, Yayaka. On top of dealing with Papika, Cocona also has to deal with her pet rabbit, Uexkull, coming to school with her. Upon following Uexkull after he gets sucked up by a strange device, Cocona and Papika end up in yet another Pure Illusion, where they happen to grow rabbit ears and start to develop a desire to nibble things. While retrieving another fragment, Papika inadvertently activates a device with Cocona and an anthropomorphic Uexkull trapped inside of it. Just as Cocona and Uexkull are about to be dipped in lava, Papika awakens her own power and rescues them, helping them escape back to the real world. Afterwards, Papika takes Cocona to her organization, FlipFlap, where the leader, Salt, sends them to another Pure Illusion world. 

3:05 - 4:35    Miss Hokusai (Feature Presentation)
Plot Summary: [Source: Wikipedia] The life and works of Japanese artist and ukiyo-e painter Katsushika Hokusai, as seen from the eyes of his daughter, Katsushika O-Ei. Set in 1814, Miss Hokusai focuses on O-Ei, the daughter of famed artist Tetsuzo, better known by his pen name Hokusai, as she tries to navigate the various aspects of her life. O-Ei spends the bulk of her time assisting her divorced father who cares about his art and not much else.

No comments:

Post a Comment