[Source: Yahoo!Games, By Ben Silverman]  
Who won E3 2015?
         Gamers.
E3 2015 was one of the best shows  in years. A current of optimism ran through the crowds roaming the  halls of the Los Angeles Convention Center, a palpably positive vibe  powered by booth after booth of really good video games. It seemed every  company had something worthwhile to show, from big-budget blockbusters  to smaller experimental experiences. What’s the next big thing? So many  games qualified, it was hard to keep your scoreboard straight.
But for the sake of brevity, I’ve whittled down my enormous list of  awesome things to ten. Here’s what really blew me away at E3 2015.
(Credit: Bethesda)
Fallout 4
The post-apocalypse is hotter than Hansel  right now, but there can only be one king of the wasteland. Bethesda’s  immense, open-world role-playing game isn’t just another excuse to pick  apart mutants and hoard Nuka-Cola — it’s a feature-rich beast that gives  players impressive control over their scary new world. Yes, you’ll exit  a cozy vault and enter a dangerous hellscape, but you’ll also build  bases, craft and upgrade weapons, and hang with a helpful canine  companion. Bonus: the coolest Collector’s Edition trinket ever.
(Credit: Hello Games)
No Man’s Sky 
E3 is filled with surefire  sequels, the sorts of blockbusters that publishers depend on on to hit  quarterly numbers. Those are all well and good (and all over this list),  but the show is also about ambitious new ideas that challenge  conventions. No Man’s Sky — a procedurally-generated universe  filled with 18 quintillion (!) planets — does exactly that. Is it a  space dogfighting shooter? A trading game? Minecraft on the moon? Yes, yes, and sure, why not. Will it be any fun? Who knows, but I’m incredibly excited to find out.
(Credit: DICE) 
Star Wars Battlefront
It’s a big year for the far away galaxy, but not just because of that  little student film project sneaking into theaters this holiday. Star Wars: Battlefront  returns in 2015, bringing with it epic multiplayer battles set on Hoth,  Tatooine, Endor, and other famous locations. It’s looking great,  perfectly nailing the look and feel of the universe and delivering fast,  chaotic action. 
(Credit: Oculus VR) 
Oculus Rift Touch
You couldn’t walk twenty feet at E3 without tripping over a VR  headset, but to see the coolest VR demo of the show, you had to claw  your way into a frigid room tucked away in the Oculus booth off the show  floor. That’s where I found Oculus Touch, the company’s half-moon  shaped controllers designed to let you naturally interact with objects  inside of a virtual space.
And that’s exactly what I did.  Across a virtual table stood Oculus founder Palmer Luckey (or at least  his virtual head and hands) and we proceeded to play catch, light  fireworks, shoot slingshots, and, well, just exist together in  the company’s “Toybox” test bed. After just a few minutes, the  smartly-designed Touch controller melted away. I barely noticed it as I  giddily waved sparklers and shot Palmer with a shrink ray. It’s not a  game on its own — the Toybox is an internal tool for developers — but  it’s a remarkable achievement that bodes well for our VR future.
(Credit: Nintendo) 
Super Mario Maker
If, like me, your eyes sort of glaze over at the sight of a level editor, you’re probably not interested in Nintendo’s Super Mario Maker.  That’s a mistake. This slick, playful take on the portly plumber’s  legendary platforming series offers the most immediately gratifying  level creator I’ve ever seen, a drag-and-drop system that lets you  design Mario levels like a pro in minutes. Playing through fan-made  levels is often hilarious, too. 
(Credit: Studio MDHR) 
Cuphead
Think your 8-bit game is retro? Try Cuphead. Channeling the  look and feel of a 1930’s Max Fleischer cartoon, it’s as vintage as it  gets. It’s also flat-out gorgeous, but don’t let its playful looks fool  you: this is an exceptionally difficult platform shooter heavily  influenced by hard games like Treasure’s classic Gunstar Heroes. Which makes sense: The 1930’s weren’t easy.
(Credit: Microsoft)
Minecraft Hololens
We were all a little weirded out when Microsoft bought Minecraft developer Mojang for $2 billion. After seeing Minecraft running in the company’s Hololens AR/VR headset, I think they might have underpaid. Watching a Minecraft  level spring forth from a coffee table stunned attendees at the  Microsoft press conference, but get up close and personal with it and  it’s just as impactful. I could have burned hours building and  destroying the little holographic diorama. My one gripe? The Hololens  viewing range is too narrow. If they fix that — and presumably they will  — this is game-changing stuff. 
(Credit: Naughty Dog/Sony) 
Uncharted 4: A Thief’s End
When game developer extraordinaire Naughty Dog shows, people watch. Anyone who caught Uncharted 4  in action knows why. It’s Indiana Jones on steroids, a graphically  spectacular action romp that seems to have everything an aspiring  adventurer could want. Star Nathan Drake might best be known for  clinging precariously to cliffs, but he’ll also get into high-speed car  chases, explosive firefights, and bare-knuckle brawls — all at the same  time. 
(Credit: Team Ico) 
The Last Guardian
I have never openly wept during a  press conference, but I might — might— have gotten choked up when Sony  started their E3 Showcase with this long-in-development adventure game.  Created by Fumito Ueda, The Last Guardian tells the tale of a  boy and a dragon-ferret-dog bonding as they explore a mysterious land.  It’s filled with what looks like a combination of the puzzle-solving and  grandiose gameplay found in both Ueda’s past two games: the masterful Ico and Shadow of the Colossus.  I’ve been waiting for six years to see it in action again, and it  didn’t disappoint...though it’s going to be a real bummer when that  dragon-ferret-dog dies at the end (come on, you know it’s coming). 
(Credit: Funomena) 
Wattam
The  Mayor of Wattam is green, cube-headed, and happens to pack a bomb under  his bowler hat. That’s not the weird part. The citizens of Wattam, each  a bipedal object, from a mushroom to a toilet, have unfortunately been  scattered across the world. That’s also not the weird part. Your job as  mayor is to stack citizens on top of one another, climb the heap, and  then detonate it to attract more lost citizens. That’s still not the  weird part. To find everyone, you’ll need to combine people in weird  ways. Feed the mayor an apple, for instance, and he’ll do this.  Okay, I guess that’s the weird part. Put it all together and you get  the sort of wildly creative, totally fresh experience that made designer  Keita Takahashi (Katamari Damacy) a personal favorite.











 
 

I don't give a crap, I want Cuphead now! Right now!
ReplyDeleteIt's only coming to XB One and PC although crossing my fingers a PS4 port will be made eventually.
Also some of my other game picks from the show not listed here:
- Dishonored 2
- Doom (2016)
- Dark Souls III
- Deus Ex: Mankind Divided
- Mass Effect: Andromeda
- Horizon Zero Dawn
and last but not least:
- The freaking Final Fantasy VII Remake